

More details. !!! DOES NOT WORK ON BE SERVERS!!! Significantly affects both performance and stability of the game. Since OA 1.60 - Set the particular allocator to be used. This will override auto detection (which use 3 for dualcore and 7 for quadcore).

Details below.Ĭhange to a number 0,1,3,5,7. This will override auto detection (which equate to native cores). It slows down rendering but may resolve visual glitches.Ĭhange to a number less or equal than numbers of available cores. May help with problems using older drivers on multi-GPU systems. the most visible feature the Direct3D 9Ex version offers is a lot faster alt-tabing. 2047 is soft-coded maximum, any value over 2GB might result into unforseen consequences!įorces the game to use Direct3D version 9 only, not the extended Vista / Win7 Direct3D 9Ex (v=vs.85).aspx Windows problem: ġ28 is hard-coded minimum (anything lower falls backs to 128). Yet FileCache was always excluded from the virtual address limit, see our developers blog: ĭefines Video Memory allocation limit to number (in MegaBytes). 2047 is hard-coded maximum (anything higher falls back to 2047).Įngine uses automatic values (512-1536 MB) w/o maxMem parameter.

Since OA 1.55 - Disables world intros in the main menu permanently.ĭefines memory allocation limit to number (in MegaBytes).Ģ56 is hard-coded minimum (anything lower falls backs to 256). Example: -world=Utes.įor faster game loading (no default world loaded and world intro in the main menu, only at game start, disabled): -world=empty. Screen resolution / window size are set in arma2.cfg. These parameters can be configured by creating a new shortcut on your desktop and then adding the appropriate option in the target line.Įxample "C:\arma2\arma2.exe" -nosplash -mod=test x\test c:\arma2\test2 Available parameters Display Options -windowĭisplays Arma windowed instead of full screen.
